Token events from SSE now buffer and render at most once per animation
frame via requestAnimationFrame, instead of calling renderMd() and
writing to the DOM on every single token event.
Before: ~100 tokens/sec = ~100 DOM writes/sec (causes jank on heavy output)
After: ~100 tokens/sec batched to ~60 DOM writes/sec (one per frame)
The change is a small wrapper: _scheduleRender() gates rendering behind
a rAF flag so multiple tokens arriving between frames are batched into
a single renderMd() + scrollIfPinned() call.
Inspired by PR #75 (@MartinNielsenDev).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>